Friday, March 19, 2004

Dawn of the Dead (2004)


It's been said that Zack Snyder's films have gory, fun, video game-like action, but no heart.  This is mostly true of Dawn of the Dead.

The film seems to be divided into three parts.  The first act focuses on the main character, a young nurse named Ana.  In true zombie film fashion, she goes to sleep peacefully one night, then wakes up the next morning to an apocalyptic nightmare.  Ana's story is initially rather boring.  While she is a likable character, the script and direction are simply not compelling.  The zombies shown in this film are not the slow-moving zombies of tradition, but fast-running, screaming ravagers.  While that sounds terrifying in theory, it's not all that scary in final rendition.  Rather than the haunting silence of zombie films of the past, this film relies on thrills with action scenes and badly-done suspense.  Indeed, some of the film's most horrifying moments are the times in which the zombies are not seen.

The second and largest section of the film begins when Ana meets more survivors of the outbreak.  Forming a group, they decide to proceed to a nearby shopping mall, which, being a sealed building filled with food and water, is seemingly a safe haven.  At this point, the film begins to focus on the interactions between the various characters, and is a bit more interesting.  However, the best part comes when the plot reaches the turning point: when the film stops being a horror film and becomes an action film.
If there's one thing Zach Snyder can direct, it's action.  It might not be the most clever or imaginative action, but it's still fun nonetheless.

All in all, however, the film comes off as being somewhat shallow.  The characters don't seem to have truly won or lost anything by the film's end, and one wonders what the purpose of the story actually was.  There's not enough action for it to be completely enjoyable on an adrenaline-fueled level, there's not enough character for it to be compelling, and there's not enough scares for it to be very thrilling.  What's left is an adequate but ultimately non-essential film.

But shooting zombies in the face is still awesome, so it gets a 6.
=D

6/10

Friday, September 19, 2003

Underworld

Underworld is an odd mix of many positive and negative elements. Some love it, others hate it, and the vast majority of critics simply don't care.

The best aspect of the film by far is its well-imagined fictional world. In this story, vampires and werewolves (called "Lycans") have been in conflict for many centuries, and continue their war in today's world. They live as underground gangs, ever looking for new ways to destroy each other. The vampires, using modern technology, have found ways to artificially create human blood, thus removing their need to feed on human beings. Additionally, the Lycans--unlike traditional werewolves--have the ability to completely control their transformations.
The major difference between the two factions is that the Lycans have the advantage of brute strength, while the vampires must avoid sunlight and rely on weaponry in order to stand a chance. Another rather refreshing spark of originality is that Underworld's vampires and werewolves are not supernatural beings at all, nor are they intrinsically malevolent. Instead, their abilities derive from a much more science fiction-esque mutated virus.

Kate Beckinsale plays Selene, a vampire "Death-Dealer" (Lycan hunter). When she meets a young man that may be the key to a long-forgotten secret of both the Lycans and Vampires, she delves into forbidden history, revealing some rather shocking truths.

The undersaturated, gothic visual style of Underworld is striking. This style makes the world of Underworld feel somewhat special, despite its lackluster character and emotional beats.

A rather surprising thing about the film is that, for an R-rated film, it is extremely light on mature content. For a film about a super-powered bloody gang war, there isn't actually that much gore, save for a specific scene or two. Even more surprising is the fact that—despite the film being centered on a vampire Kate Beckinsale wearing a tight black leather outfit—there was absolutely no R-rated sexual content whatsoever. I literally sat there after finishing the movie and thought "where was all the sex and violence?"

One place that Underworld truly stands out, however, is in its obviously-well-thought-out universe and mythology. Everything from the design and function of the characters' unique weaponry to the intricate history of the vampires and lycans is dense with detail. In fact, it's so dense that it can almost be hard to follow at times. There is a lot of exposition in this movie. A lot.

The main problem with Underworld, however, isn't its plot, its characters, or its world. It's simply that there aren't that many strong emotional beats in the story. Considering that this is largely a story of loyalty and betrayal (with a side of love), there should be a lot more punch in this movie's emotion. There's any number of reasons this could be: the flat and boring music, the only moderately-well-written script, the monotone feel of the directing, etc. In the end, this lack of heart is what turns Underworld from a good or great movie into a merely decent one.

Truth be told, the concept of Underworld is really its most enjoyable aspect. The mere idea of a "sci-fi vampire/werewolf gang war" makes this film at least passable. Kate Beckinsale perfectly fits—and defines—the character of Selene, adding some much-needed depth and interest to the otherwise bleak story.

If you're a big fan of gothic fantasy, I'd recommend this film. It's got some great ideas and a rather complex mythology that may hold your interest.

6/10

Friday, February 14, 2003

Daredevil


(Note: this review is based on the Director's Cut of the film, not the theatrical version)

As a twelve-year-old boy, Matt Murdock is blinded when toxic waste splashes in his eyes. However, his other senses develop to a superhuman degree, including a sonar-based "radar sense." When his father is murdered by criminals, Matt spends the rest of his life training to be a skilled martial artist and acrobat, eventually becoming the devil-themed crimefighting vigilante known as Daredevil, "the man without fear." Matt has also become an attorney, using his heightened senses as a lie detector.
Matt meets Elektra Natchios (who is both the daughter of a billionaire and trained in ninja-style martial arts), and the two begin dating. When Elektra's father comes into trouble with Wilson Fisk, the "Kingpin" of crime in New York, all manner of tragedy ensues, ending up in a three-way battle between Daredevil, Elektra, and "Bullseye," the deadly assassin who never misses.

This movie's plot, for the most part, is basic and not very well-developed. Most of the characters suffer from the same lack of development, and it really hurts the movie overall. Aside from Matt and Elektra, no one else in the film really has much to do other than "their jobs." Even though the Kingpin and Bullseye are excellently acted and highly entertaining to watch, they don't "develop;" they simply stay the same and play straight-up bad guys. This isn't necessarily a problem in itself, though it does place the focus of the film squarely on the leather-clad hero couple. That wouldn't be a bad thing, if not for the fact that they don't quite shine in the limelight.

The romantic story between Matt and Elektra isn't quite given the time it needs. Their relationship jumps from curious flirtation to deep affection too fast for the audience to emotionally follow along. In the beginning of the film, their story actually feels like a bizarre type of celebrity worship, as though the audience is supposed to fawn over the sheer spectacle of seeing Jennifer Garner and Ben Affleck on-screen in a flirtatious action scene together.

Elektra is never given a real reason for learning such deadly martial arts, other than merely for self-defense (which doesn't make sense, considering that she's clearly trained with the skills of an assassin).

Fortunately, Matt is very well-developed in this movie. He may be slightly miscast with Ben Affleck, but not to a terrible degree. We get the most time with him, we understand what makes him tick, and we get why he's attracted to Elektra (and why he comes to care deeply for her).

Unfortunately, there's a certain level of silliness that permeates much of the film. Too many stunts involve entirely unbelievable wirework or extremely stiff fight choreography. Even worse, there are dozens of shots with obviously CGI versions of the characters doing ridiculous acrobatic stunts. No one in the film has actual superhuman strength, so why can characters sometimes leap 20-30 feet at a time? It all only serves to bring the film down.

The last twenty minutes of the movie, however, are excellent. The entire narrative switches from a slightly cheesy superhero crime story to a dark, tragic drama filled with powerful gothic imagery. It's these final moments that manage to elevate Daredevil to a seriously deep and enjoyable level.

Were the entire film like the last section, it would flat-out be a great dramatic superhero movie. As it is, it's just decent fun. Not worth raving over, but certainly worth watching.

6/10


Friday, November 15, 2002

Harry Potter and the Chamber of Secrets

The Chamber of Secrets takes what was in The Sorcerer's Stone and makes it a bit deeper, darker, and ultimately better.

The story here flows much, much better than last time. Whereas The Sorcerer's Stone was jumpy and jumbled as it flowed from start to finish, this movie feels more appropriately suited for film, and is much easier to sink into.

While The Sorcerer's Stone had some very dark moments, it retained a somewhat lighthearted tone that didn't always match the action.  The Chamber of Secrets, however, manages to blend its tone and subject matter much better.  While death was often mentioned in the previous film, here we actually see a bit of bloody on-screen violence.

The visual effects in this film are much better than in the last, but are still far from perfect.  The Quidditch match is less embarassing to watch, but it's not great either.  The spiders go back and forth from looking obviously fake to rather impressively realistic.  The Basilisk itself looks near-perfect, but the difference between the CG model and the real-life animatronic model is very obvious.  I'm actually not sure which model is inferior; it could be that the CG model doesn't correctly reflect light, or it could be that the fake skin on the animatronic model isn't as realistic as it should be.  Either way, both models look amazing on their own; they're just distractingly different.
The set design is amazing. The Chamber of Secrets itself looks completely real; it simultaneously scares the audience and piques their curiosity.

The acting in this film has also improved over the last one.  The child actors are less awkward, and it helps a bit.  Jason Isaacs' portrayal of Lucius Malfoy is masterful; he's the very model of a great villain.
John Williams' musical score is catchy to be sure, but it also feels extremely similar to his other works.  The Quidditch match's score sounds almost identical to the generic action music heard in the Star Wars prequels, and many of the themes that are meant to evoke "the majesty and wonder" of Harry's magical world sound very much like themes from Jurassic Park and E.T. While there's nothing wrong with The Chamber of Secrets's musical score when examined on its own, it sounds so similar to other soundtracks that it's distracting for a fantasy-genre soundtrack geek like myself.

This chapter in the Harry Potter series initially seems to be a self-contained adventure, where nothing is lost or gained, and everything merely returns to the status quo at the end. A singular evil rose, and Harry defeated it. Were someone to judge the entire series based on the first two books/films, they might assume that it was nothing more than a series of magical mystery stories for children, rather than what it truly is: a deeply-woven mythology filled with realistically developing characters and wonderful storytelling.

However, future Potter books/films refer back to The Chamber of Secrets, revealing how the specific events here are, in fact, of immense importance. Repeat viewings, in light of the sequels, are much more entertaining.

Honestly, there's not much to say about this film that wasn't already said about the first.  The acting is better, the special effects are better, and the story gets a tad darker. Certain elements work extremely well in film form, notably the Basilisk battle and certain lines of well-said dialogue.  These little bits of fun elevate the film above its predecessor, and set the bar just a bit higher for the series as a whole.

7/10